The approach that is used in developing the game is participatory design. From the start, we engaged museum staff, museum experts, and some children in the creative process as we collaborate, experiment and prototype. The resulting of the first prototype integrates the physical, digital and social interaction into a transformative experience.
It is essential to understand how the digital environment might affect children’s cognitive development. In this study, there are two key issues in designing for children: 1) deciding how to translate physical environments to digital space; and 2) translating each step of the process of making batik into what children might consider a meaningful visualization.
Another point that has to be considered is that batik is not about drawing the patterns but about including the technique and the whole process of producing batik. This has to be integral part on the tool to be designed
Character is one of the essential parts of a game. It can identify the game-player’s motivation and related to the playing time . On the other hand, it is also important for branding a game. Burgerman wrote some simple but very useful tips to design a character. Character design can be a tricky beast to tackle, because although many of the classic characters familiar to us through cartoons, movies and advertising look simple, that simplicity usually belies the many hours of work that have gone into their development .
Children aged 4-11 years are the main user targets in this study. Children love characters. The game is about Indonesian culture. I spent some times to create characters with strong visual identities and personalities that brought Indonesian children style.
2) Research other existing designs
After having a rough idea or design, it can be helpful to do a research on other existing design. There is no shortage of research material to be found, with illustrated characters appearing everywhere: on TV commercials, cereal boxes, shop signs, stickers on fruit, animations on mobile phones, and more. While studying these character designs, it is important to think about what makes some successful and what in particular user or customer like about them.
3) Make the character distinctive
The character design needs to be strong and interesting in a visual sense to get children’s attention. A strong visual identity is key; therefore I created two little children characters wearing grey t-shirt with pants and long skirt from tenun lurik, a special woven from Indonesia. Hairs and eyes are designed as specific as possible so the characters look like Indonesian children.
Many kids are not great at remembering a lot of names. However, it is necessary to name the characters. I use a simple Indonesian name that can be easily pronounced by children and I introduce the name since the very beginning of the game. The names are Dewa for the little boy character, and Dewi for the little girl character. Fig. 2 is showing Dewa and Dewi characters for BatiKids.
B. Scenario and Prototype
Children love choices, even if they are superficial. I develop a game that let children to have some opportunities to choose what they like and what they want to do first. Making a choice is sometimes not easy for children, but this game will be entertaining and they will make a choice for fun.
Children love to play with colors. They can choose and mix the colors in this game. There are only four colors given on the game; if they mixed two or three of the colors, they will get a new color. The four colors are resulted from plants in reality. This part aims to show children plants they can see in everyday life; plants that can result nice colors and be used for fabrics.
Choosing an ornament of pattern is also part of this game. There are three ornaments provided and children may choose one they like to draw and to color. More detailed activity on the game is showing in Table I. In the end, children will see the pattern they have drawn and colored appear on t-shirt of Dewa or Dewi.